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Zork Zero: The Revenge of Megaboz

Type: Bitmap graphics
Written 1988 by Steve Meretzky.
Invisiclues
Walkthru
Package Blurb:

A New Look. A New Challenge. A New Beginning.

The Great Underground Empire is in its heyday. Upscale condos crowd the massive caverns. Subterranean highways stretch from Aragain to the Fublio Valley. And no adventurer has yet set foot in the open field west of the white house.

But now both town and countryside are being abandoned their inhabitants fleeing in the wake of a dead wizard's curse. The curse has already disposed of the royal Flathead family. It threatens to destroy the entire kingdom -- unless you can stop it.

Your quest will take you to every corner of the empire, as you seek out objects ranging from the absurd to the sublime. The quixotic jester will test you with games, riddles, and tricks. And the immense Flathead palace and its environs offer a multitude of surprises.

Zork Zero combines the best of the legendary Zorkian universe with the latest technology in interactive storytelling. It has all the richness and depth you expect from Infocom interactive fiction, including such intriguing packaging elements as a wizard's secret spell, an unusual blueprint, and a "Lives of the Twelve Flatheads" calendar. Communicating with the story is easier than ever, with all the features you've been asking for:

  • a new friendlier parser
  • optional mouse interface
  • on-screen hints and mapping
Zork Zero: The Revenge of Megaboz Cover

Achim J. Latz, achim@latz.cc , 13.02.2021

Due to copyright restrictions, the games are no longer available for download. Please do not send me questions about the games.
Infocom Infocom

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